Saturday, July 5, 2008

Tips and Tricks: Aiushta, the Enchantress


1. Enchant!
A skill usually taken after early game. A skill used to slow enemies while pummeling them with forceful spears that send those light blue numbers flashing in the screen. Ouch.

But here's another way to use this skill. Surveillance. Reconnaissance. Enchant an enemy creep and send it to where you think the enemies are poised to ambush. Your creep will not only expose them but will also shake their will to carry on with their plan. Sure, you give them a bit of experience and gold, but you actually save your teammates by doing this. Besides, if you are just pushing, what harm is there in enchanting a creep then sending it to the woods to explore a bit?

If the mode is -ap and you're pitted against the goblins (Squee! and Spleen!), then this skill has actually more use. Yes, you can use enchanted creeps to set off traps and land mines! That way, you can foil their ambushes and surprise them with a counter ambush, and more or less turn the tides of the battle.


2. Untouchable + Nature's Attendants


Most of us already know how hard to kill Enchantress is with her having these two skills. But we can make the enemy's life a nightmare by doing this. In case your Enchantress falls down to half-life, you may want to take a risk. WARNING: You have to have some backup for this one!

Parade her in front of two enemy heroes (just not two nukers or you're dead before you can even nod your head). Now, do some stupid moves like get stuck between creeps to invite them to you! Yes, beguile them. Now, when they start chasing you, attack first, then pretend to falter, then run. Do not turn Nature's Attendants on yet! Let them chase you for awhile. Meantime, your allies should now emerge from their hiding places to initiate an ambush. If they start running, Enchant one and go for the kill. But if they don't, just tarry on, and turn the wisps on at the last possible moment so they would not get discouraged. If you turn it immediately, they'd just back out, and your team might miss two potential kills.

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