Sunday, June 29, 2008

Dota Tips and Tricks: Lucifer, the Doom Bringer


When you devour an enemy creep, the enemies see you wherever you go, while you're chewing on the beast. Unfair, huh? Well, you can actually play with your foes with this trick. When you're a little short of health, you're down to 600/1500 Hp, go eat a creep then proceed to the forest. Tell your allies to be around the area for backup. Now, pretend to go neutral creeping. If your enemies are greedy enough, they'll send two or three to ambush you, since they hate you so much. When they come, your allies should be ready. You Doom one, then fight on. If you planned it all well, the enemies would all end up dead.

P.S. If you think this idea is too risky or far-fetched, let me be the first one to tell you that it IS not. Greedy enemies often feel confident, as if they're all Supermen. They'll be off guard when your allies appear to counter ambush them. If you guys are not convinced, I'll put up a replay here soon illustrating this trick. But in the meantime, try it. If you pull it off, you'd surely ROFL.


2. Scorched Earth


I won't go remind everyone again that this is Doom's way of pushing. I won't remind everyone to spam this skill mid-to-late game.

Forest Fire
But I'm here to remind everyone that this spell wipes out trees. So what's the best way to prevent campers from loitering in the woods? This skill. You know they're waiting for you there. Cast this then use that element of surprise to launch a counter-ambush. With proper timing, you'll be able to send them all to hell.

Forest Fire Part 2
What happens when there's a forest fire? The beasties run! When you know there's going to be a clash in the woods soon, get ready to cast this spell on the havens of our furbolgs, satyrs, trolls and whatnot. With them joining the fray, your team might be able to secure victory. Just make sure you position this spell correctly so the creeps won't come for you! Anyway, the added creeps to the screen would also distract your enemies and make the cuss... WTF who let the creeps out?


3. Level Death and Doom
These skills are very easy to use so I would not go into much detail with them. I just want to remind everyone that during team games, these skills can be more helpful if the one controlling Doombringer would prioritize certain heroes as targets. LVL Death is coupled with a mini-stun so it can be used to cancel channeling skills. Doom, of course, has silence. But with regards to Doom, I think it should be cast first on (with decreasing priority):

a) Heroes who entirely rely on spells to deal damage and disable (Rhasta, Enigma, Rylai, Necrolyte)
b) Damage dealers who rely on spells to be efficient and to survive (Gondar, Bone Clinkz, Mortred)

When you are Lucifer, weigh things beforehand. Know your enemies and analyse first. Who could be the biggest threat? Who among the enemies should I Doom to weaken their team most? Ask questions like these early in the game so when the need arises, you know what to do. Don't be like the other Doom players who merely Doom the feeders or the easy kills so as to get the kills themselves. This is a selfish attitude and bear in mind that by adopting this disposition, you are NOT at all being helpful to your team.

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